DONT WAKE THE NIGHT (TBA)

 

Talks & workshops

A 20-minute talk given at the 2017 Queerness and Games conference at USC in Los Angeles, California. (Slides)

A 20-minute talk given at the 2017 Queerness and Games conference at USC in Los Angeles, California. (Slides)

A 5-minute microtalk part of the Animation Bootcamp microtalks at the Game Developers Conference 2017. (Slides)

A 5-minute microtalk part of the Animation Bootcamp microtalks at the Game Developers Conference 2017. (Slides)

A 40-minute talk given at GaymerX 2016, in Santa Clara, California.

A 40-minute talk given at GaymerX 2016, in Santa Clara, California.

A 15-minute talk given at the 2016 ReFiG conference in Montreal, Canada.

As part of the Latin American track at Different Games, I gave a talk about Paraguayan game development and its growth as a new industry.

A talk presented at AlterConf Toronto 2015, demonstrating how games can help preserve marginalized cultures.

A project that centered people of colour and marginalized ethnic identities in gaming.

A project that centered people of colour and marginalized ethnic identities in gaming.

 

GAMES

Kora (Unity, 2017) A non-linear story told through rotating textures and shapes. Global game jam/Flatjam entry.

Kora (Unity, 2017)

A non-linear story told through rotating textures and shapes. Global game jam/Flatjam entry.

The Land Untouched By Evil (Twine, 2017) A text game exploring language and trying to understand nightmares.

The Land Untouched By Evil (Twine, 2017)

A text game exploring language and trying to understand nightmares.

TETE // CUERPO // BODY (Unity, 2016) A body and language exploration game

TETE // CUERPO // BODY (Unity, 2016)

A body and language exploration game

Monguera (Twine, 2016) A text adventure of encountering a body on the road back home.

Monguera (Twine, 2016)

A text adventure of encountering a body on the road back home.

Divination Station (Unity, 2016) Learn your fate and find nothing out in the process

Divination Station (Unity, 2016)

Learn your fate and find nothing out in the process

Shoot the Moon (Unity, 2016) A game about releasing your anger onto the moon

Shoot the Moon (Unity, 2016)

A game about releasing your anger onto the moon

(Twine, 2016) A simulation about caring for your pets

(Twine, 2016)

A simulation about caring for your pets

Herbolaria (Paper, 2016) A tabletop prototype created during Global Game Jam 2016. Instructions on how to play and design details. 

Herbolaria (Paper, 2016)

A tabletop prototype created during Global Game Jam 2016.

Instructions on how to play and design details. 

(Dont) Shave (Twine, 2016) A Twine game about talking to your mom while growing body hair.

(Dont) Shave (Twine, 2016)

A Twine game about talking to your mom while growing body hair.

Che rogape (Twine, 2015) A Twine puzzle game prototype created during Hispanic Heritage Month, which utilizes Paraguayan thought and identity to tell the game story and its mechanics.

Che rogape (Twine, 2015)

A Twine puzzle game prototype created during Hispanic Heritage Month, which utilizes Paraguayan thought and identity to tell the game story and its mechanics.

WRITING SAMPLES

ARTICLES

"A Lost Robot in an Unknown World - Planted of the Eyes game spotlight" 2016, The Dialog

"Rescuing stranded space-bunnies together" 2016, The Dialog

"Severed brings together family mystery" 2016, The Dialog

"Time-traveling to save the Earth" 2016. The Dialog

SCRIPTS

"ARASY" - sample script (click here)

"Fear of a Prophet" - cinematic script (click here), treatment (click here)

"I'll Take Care Of It" - short story (click here)